Core Earth

Magic:
9
Social:
23
Spirit:
10
Tech:
23

Core Earth may be somewhat mundane by the standards of other cosms, but its people are full of Possibility Energy. Their World Laws reflect this tenacious link.

The Law of Hope

Hope suppresses fear and despair and allows people to channel their creativity for a better tomorrow, no matter how bad the situation seems. Core Earthers are filled with Possibility Energy; even so-called Ords generate more potential than denizens of other cosms.

This overabundance of Possibility Energy makes Earthers more difficult to transform than those from other realms, but also makes them better targets for the High Lords!

The Law of Hope is also why most of Core Earth is made up of Dominant Zones rather than Pure Zones. Our Earth is more forgiving to alien concepts, which occasionally contribute new ideas and increase axiom levels.

The Law of Glory

Tales of ordinary men and women rising up against cyber knights, dragons, and even dinosaurs fill other Core Earthers with renewed hope. This energy builds, and when a champion emerges, fills him with additional power that can be used to thwart invaders from other realities.

Those who embrace and champion the energy of the Earth receive its thanks in kind. They become legends, capable of feats beyond mortal means: crack shots, mighty fighters, and dynamic athletes whose abilities border on the supernatural. Such heroes existed before the Possibility Wars, but the storm has expanded their power and numbers.

The High Lords and their minions know these legends too. They target such heroes purposefully; when a legend falls, despair spreads like a cancer, but a new martyr bolsters opposition to the invaders.

  • Glory: When a hero plays for the Critical Moment (page 113), he may replace any one of his Destiny cards with a Glory card taken from the Destiny Deck or discard pile.

The Law of the Underdog

Heroes may come from any cosm, but the hardy breed from Core Earth are at their best when facing long odds. They never give in just because they are outnumbered, outgunned, and outclassed. And thanks to the Law of the Underdog these daring individuals often prevail.

Rising to the occasion when overwhelmed by impossible foes is a staple of Core Earth legend. The invading High Lords are the ultimate implacable enemy, and their presence has created Storm Knights in unprecedented numbers.

Saving Earth is a long shot, which makes this World Law a vital part of the defense effort. It permits the Underdog effect described below.

  • Underdog: Storm Knights may play a Destiny card into their pool for free at the beginning of a combat when they are outnumbered or at a disadvantage (GM’s call). This stacks with surprise, assuming the heroes are still at a disadvantage (see Surprise, page 126).