Cosm | Name | Axiom | Price | Notes | ๐ฎ |
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Aysle
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Backpack | T8 | 100 (10)
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Caltrops | T14 | 40 (8)
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๐ฎ | ||
A batch of scattered spikes that always land with a point upwards, designed to impale feet and tires. Once deployed as a simple action maneuver interactions become Favored around the spikes. |
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Candles | T10 | 5 (4)
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๐ฎ | ||
Circlet of Command | M23, T9 | 10โฏ000 (20)
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Arcane | ๐ฎ | |
While wearing this silvery band the character may play Destiny cards into someone elseโs Action Pool. |
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Climbing Gloves | M23, T5 | 20โฏ000 (21)
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Arcane | ๐ฎ | |
These elbow-length leather gloves cling to stone, eliminating 6 points of penalties for any test to climb walls or cliffs. |
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Hemp Rope, 10 meters | T8 | 15 (6)
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๐ฎ | ||
Jewelry | T9 | 500 (14)
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Lock Picks | T10 | 10 (5)
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Nimble Boots | M13, T5 | 4โฏ500 (18)
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๐ฎ | ||
These supple leather boots add 2 meters to the wearerโs Movement speed and make stealth tests Favored. |
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Quiver | T7 | 5 (4)
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๐ฎ | ||
A container that holds 20 arrows (included). |
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Quiver of Recovery | M13, T7 | 500 (13)
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Arrows shot from quiver reappear inside | ๐ฎ | |
Spell Component Bag | T8 | 75 (10)
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๐ฎ | ||
Core Earth
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Ammo Belt/Web Belt | T21 | 50 (9)
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๐ฎ | ||
Also called a web belt, this common accessory holds extra magazines for firearms without being too bulky or unmanageable. The belt carries five extra clips of ammunition or 50 loose shells. Ammo is included in the price. Functionally identical belts are available as low as Tech 15. |
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Climbing Gear | T22 | 100 (10)
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๐ฎ | ||
Climbing gear and safety measures take several minutes to set up, but once done the character may use Dexterity in place of Strength to climb. |
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Ghillie Suit | T22 | 500 (14)
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๐ฎ | ||
Specially crafted camouflage for a single, specific environment. A stationary wearer becomes Favored for stealth tests in the corresponding surroundings. |
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Hands-free Comms | T23 | 150 (11)
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๐ฎ | ||
Mobile Phone | T23 | 300 (13)
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๐ฎ | ||
Applications like GPS and a flashlight are included. Most cellphones require signal boosting towers to get signal, so in low technology areas a phone may still not have reception. Reality storms play havoc with signals as well. |
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Multi-Tool | T22 | 40 (8)
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๐ฎ | ||
A handy device that combines clippers, screwdrivers, a wrench, and other small tools into a single fold-out tool. |
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Night-vision Goggles | T22 | 500 (14)
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๐ฎ | ||
Ignore up to four points of Darkness penalties. Trick becomes Favored against the wearer if the foe is wielding a light source. |
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Nylon Rope, 10 meters | T22 | 25 (7)
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๐ฎ | ||
Portable Generator | T21 | 500 (14)
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Radiation Detector | T21 | 120 (11)
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๐ฎ | ||
Also known as a Geiger counter. When switched on it automatically alerts the user of dangerous radiation levels. Grants a +4 bonus to find items that are more radioactive than the background area. |
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Cyberpapacy
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Augmented Reality HUD | T26 | 900 (15)
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๐ฎ | ||
A projection into one or both eyes analyzes and labels combat threats and anything the user stares at. The HUD gives the character +1 to dodge and makes find tests Favored. |
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Cyberdeck | T26 | 700 (14)
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๐ฎ | ||
The most common design of cyberdeck available through the black market is the First Seal, which allows a person equipped with a neural jack or TempTrodes to gain access the GodNet. updated in Cyberpapacy Sourcebook |
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Hologram Clasp | T26 | 750 (15)
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๐ฎ | ||
A worn device that creates a mirror image of the wearer a few meters away. Ranged attacks against the wearer suffer a โ2 penalty when the device is active. |
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Identity Scrambler | T26 | 5 (4)
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๐ฎ | ||
When activated, the device disrupts the input from any camera or recording device connected to the GodNet. As a side-effect the user doesnโt appear on augmented reality HUDs, eliminating the bonus they usually grant. |
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Projection Clothing | T26 | 5 (4)
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๐ฎ | ||
A simple skintight covering that projects dynamic layers of holographic apparel, including effects like flames. A user can toggle between different preprogrammed outfits, or create his own with a cyberdeck. |
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Living Land
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Animal-hide Canoe | T3 | 600 (14)
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๐ฎ | ||
Holy Symbol/Totem | T5 | 25 (7)
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๐ฎ | ||
Torch | T2 | 5 (4)
|
๐ฎ | ||
Trading Gems | T1 | 100 (10)
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๐ฎ | ||
Tribal Paint | T4 | 25 (7)
|
๐ฎ | ||
Tribal Tattoos | T4 | 250 (12)
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๐ฎ | ||
Nile Empire
|
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Binoculars | T19 | 30 (8)
|
๐ฎ | ||
Flares | T20 | 5 (4)
|
๐ฎ | ||
Flashlight | T20 | 10 (5)
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๐ฎ | ||
Gas Mask | T19 | 175 (12)
|
๐ฎ | ||
The wearer is immune to inhaled poisons and toxins, but suffers a โ2 penalty on find tests due to the bulky head wear. |
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Handcuffs/Speedcuffs | T19 | 50 (9)
|
๐ฎ | ||
Sometimes called speedcuffs. Attaching handcuffs requires a Good Grapple result (see page 123). A cuffed targetโs hands are restrained until the cuffs are unlocked or broken โ Toughness 18 or a Heroic (DN 18) Strength test. |
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Inflatable Raft | T19 | 150 (11)
|
๐ฎ | ||
Lighter | T18 | 2 (2)
|
๐ฎ | ||
Micro Audio Transmitter | T20 | 100 (10)
|
๐ฎ | ||
Relays sound to any attuned radio receivers within 400 meters. |
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Movie Camera | T19 | 100 (10)
|
๐ฎ | ||
Bulky and heavy when they first appear โ treat this like a Minimum Strength 10 weapon. By Tech 22 cameras are light enough to ignore any minimum. |
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Radio Receiver | T18 | 50 (9)
|
๐ฎ | ||
Sunglasses | T20 | 25 (7)
|
๐ฎ | ||
Tracking Device | T20 | 150 (11)
|
๐ฎ | ||
A beacon that broadcasts its location to any attuned radio receiver within one kilometer. |
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Typewriter, Portable | T19 | 80 (10)
|
๐ฎ | ||
Walkie-Talkie | T20 | 50 (9)
|
๐ฎ | ||
Orrorsh
|
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Alchemy Kit | T17 | 200 (12)
|
๐ฎ | ||
Bulletsmith Kit | T17 | 150 (11)
|
๐ฎ | ||
Disguise Kit | T18 | 60 (9)
|
๐ฎ | ||
Allows the Storm Knight to change appearance with time and a trick test. Mimicking specific targets adds a difficulty modifier, depending on how different they look. |
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Gas Lantern | T16 | 30 (8)
|
๐ฎ | ||
Mosquito Netting | T17 | 80 (10)
|
๐ฎ | ||
Notebook | T15 | 1 (0)
|
๐ฎ | ||
Padlock | T16 | 20 (7)
|
๐ฎ | ||
Spectacles | T16 | 80 (10)
|
๐ฎ | ||
Tool Belt | T16 | 100 (10)
|
๐ฎ | ||
Pan-Pacifica
|
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Armored Briefcase | T24 | 200 (12)
|
๐ฎ | ||
Fingerprint and voice-locked, this stylish accessory is Very Hard (โ6) to break into. Destroying it (Toughness 10) likely also destroys its contents. |
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Chameleon Clothing | T24 | 600 (14)
|
๐ฎ | ||
Once activated, these clothes shift color to match the environment around them. The effect isnโt perfect, but grants a stationary wearer a +4 bonus to stealth. |
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Electronic Lockpick | T24 | 400 (13)
|
๐ฎ | ||
Filter Mask | T24 | 60 (9)
|
๐ฎ | ||
Advanced microfibers screen particles from the air, making the wearer immune to inhaled poisons and toxins. |
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Ion Clothing | T24 | 140 (11)
|
๐ฎ | ||
Fashionable clothing with illuminated strips the user can activate or deactivate. Also counts as a universal charger that generates power over time as the wearer moves. |
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Smoke Pellets | T24 | 40 (8)
|
๐ฎ | ||
Can be thrown to the ground as a trick interaction, and leaves behind smoke (โ2 Concealment penalty) in a five-meter radius. |
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Wall Crawlers | T24 | 400 (13)
|
๐ฎ | ||
The fibers of these boots and gloves temporarily bond with materials they are pressed against. Even slick surfaces like smooth glass become DN 10 to scale. |
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Tharkold
|
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Interactive Map | T25 | 350 (13)
|
๐ฎ | ||
The paper of this map is a touchsensitive display, allowing the user to zoom, scroll, and change the display. In zones that support the mapโs Tech Axiom, information on the map is updated real-time via wireless connection. |
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Power Pack | T25 | 350 (13)
|
๐ฎ | ||
Worn like a web belt, and holds five spare reload packs for energy weapons. |
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Slaver Collar | T25 | 350 (13)
|
๐ฎ | ||
Attaching a slaver collar requires several minutes, and is linked to a |