Cosm Name Axiom Price Notes ๐Ÿ•ฎ
Aysle
Backpack T8
100 (10)
๐Ÿ•ฎ
Caltrops T14
40 (8)
๐Ÿ•ฎ

A batch of scattered spikes that always land with a point upwards, designed to impale feet and tires. Once deployed as a simple action maneuver interactions become Favored around the spikes.

Candles T10
5 (4)
๐Ÿ•ฎ
Circlet of Command M23, T9
10โ€ฏ000 (20)
Arcane ๐Ÿ•ฎ

While wearing this silvery band the character may play Destiny cards into someone elseโ€™s Action Pool.

Climbing Gloves M23, T5
20โ€ฏ000 (21)
Arcane ๐Ÿ•ฎ

These elbow-length leather gloves cling to stone, eliminating 6 points of penalties for any test to climb walls or cliffs.

Hemp Rope, 10 meters T8
15 (6)
๐Ÿ•ฎ
Jewelry T9
500 (14)
๐Ÿ•ฎ
Lock Picks T10
10 (5)
๐Ÿ•ฎ
Nimble Boots M13, T5
4โ€ฏ500 (18)
๐Ÿ•ฎ

These supple leather boots add 2 meters to the wearerโ€™s Movement speed and make stealth tests Favored.

Quiver T7
5 (4)
๐Ÿ•ฎ

A container that holds 20 arrows (included).

Quiver of Recovery M13, T7
500 (13)
Arrows shot from quiver reappear inside ๐Ÿ•ฎ
Spell Component Bag T8
75 (10)
๐Ÿ•ฎ
Core Earth
Ammo Belt/Web Belt T21
50 (9)
๐Ÿ•ฎ

Also called a web belt, this common accessory holds extra magazines for firearms without being too bulky or unmanageable. The belt carries five extra clips of ammunition or 50 loose shells. Ammo is included in the price. Functionally identical belts are available as low as Tech 15.

Climbing Gear T22
100 (10)
๐Ÿ•ฎ

Climbing gear and safety measures take several minutes to set up, but once done the character may use Dexterity in place of Strength to climb.

Ghillie Suit T22
500 (14)
๐Ÿ•ฎ

Specially crafted camouflage for a single, specific environment. A stationary wearer becomes Favored for stealth tests in the corresponding surroundings.

Hands-free Comms T23
150 (11)
๐Ÿ•ฎ
Mobile Phone T23
300 (13)
๐Ÿ•ฎ

Applications like GPS and a flashlight are included. Most cellphones require signal boosting towers to get signal, so in low technology areas a phone may still not have reception. Reality storms play havoc with signals as well.

Multi-Tool T22
40 (8)
๐Ÿ•ฎ

A handy device that combines clippers, screwdrivers, a wrench, and other small tools into a single fold-out tool.

Night-vision Goggles T22
500 (14)
๐Ÿ•ฎ

Ignore up to four points of Darkness penalties. Trick becomes Favored against the wearer if the foe is wielding a light source.

Nylon Rope, 10 meters T22
25 (7)
๐Ÿ•ฎ
Portable Generator T21
500 (14)
๐Ÿ•ฎ
Radiation Detector T21
120 (11)
๐Ÿ•ฎ

Also known as a Geiger counter. When switched on it automatically alerts the user of dangerous radiation levels. Grants a +4 bonus to find items that are more radioactive than the background area.

Cyberpapacy
Augmented Reality HUD T26
900 (15)
๐Ÿ•ฎ

A projection into one or both eyes analyzes and labels combat threats and anything the user stares at. The HUD gives the character +1 to dodge and makes find tests Favored.

Cyberdeck T26
700 (14)
๐Ÿ•ฎ

The most common design of cyberdeck available through the black market is the First Seal, which allows a person equipped with a neural jack or TempTrodes to gain access the GodNet.

updated in Cyberpapacy Sourcebook

Hologram Clasp T26
750 (15)
๐Ÿ•ฎ

A worn device that creates a mirror image of the wearer a few meters away. Ranged attacks against the wearer suffer a โ€“2 penalty when the device is active.

Identity Scrambler T26
5 (4)
๐Ÿ•ฎ

When activated, the device disrupts the input from any camera or recording device connected to the GodNet. As a side-effect the user doesnโ€™t appear on augmented reality HUDs, eliminating the bonus they usually grant.

Projection Clothing T26
5 (4)
๐Ÿ•ฎ

A simple skintight covering that projects dynamic layers of holographic apparel, including effects like flames. A user can toggle between different preprogrammed outfits, or create his own with a cyberdeck.

Living Land
Animal-hide Canoe T3
600 (14)
๐Ÿ•ฎ
Holy Symbol/Totem T5
25 (7)
๐Ÿ•ฎ
Torch T2
5 (4)
๐Ÿ•ฎ
Trading Gems T1
100 (10)
๐Ÿ•ฎ
Tribal Paint T4
25 (7)
๐Ÿ•ฎ
Tribal Tattoos T4
250 (12)
๐Ÿ•ฎ
Nile Empire
Binoculars T19
30 (8)
๐Ÿ•ฎ
Flares T20
5 (4)
๐Ÿ•ฎ
Flashlight T20
10 (5)
๐Ÿ•ฎ
Gas Mask T19
175 (12)
๐Ÿ•ฎ

The wearer is immune to inhaled poisons and toxins, but suffers a โˆ’2 penalty on find tests due to the bulky head wear.

Handcuffs/Speedcuffs T19
50 (9)
๐Ÿ•ฎ

Sometimes called speedcuffs. Attaching handcuffs requires a Good Grapple result (see page 123). A cuffed targetโ€™s hands are restrained until the cuffs are unlocked or broken โ€” Toughness 18 or a Heroic (DN 18) Strength test.

Inflatable Raft T19
150 (11)
๐Ÿ•ฎ
Lighter T18
2 (2)
๐Ÿ•ฎ
Micro Audio Transmitter T20
100 (10)
๐Ÿ•ฎ

Relays sound to any attuned radio receivers within 400 meters.

Movie Camera T19
100 (10)
๐Ÿ•ฎ

Bulky and heavy when they first appear โ€” treat this like a Minimum Strength 10 weapon. By Tech 22 cameras are light enough to ignore any minimum.

Radio Receiver T18
50 (9)
๐Ÿ•ฎ
Sunglasses T20
25 (7)
๐Ÿ•ฎ
Tracking Device T20
150 (11)
๐Ÿ•ฎ

A beacon that broadcasts its location to any attuned radio receiver within one kilometer.

Typewriter, Portable T19
80 (10)
๐Ÿ•ฎ
Walkie-Talkie T20
50 (9)
๐Ÿ•ฎ
Orrorsh
Alchemy Kit T17
200 (12)
๐Ÿ•ฎ
Bulletsmith Kit T17
150 (11)
๐Ÿ•ฎ
Disguise Kit T18
60 (9)
๐Ÿ•ฎ

Allows the Storm Knight to change appearance with time and a trick test. Mimicking specific targets adds a difficulty modifier, depending on how different they look.

Gas Lantern T16
30 (8)
๐Ÿ•ฎ
Mosquito Netting T17
80 (10)
๐Ÿ•ฎ
Notebook T15
1 (0)
๐Ÿ•ฎ
Padlock T16
20 (7)
๐Ÿ•ฎ
Spectacles T16
80 (10)
๐Ÿ•ฎ
Tool Belt T16
100 (10)
๐Ÿ•ฎ
Pan-Pacifica
Armored Briefcase T24
200 (12)
๐Ÿ•ฎ

Fingerprint and voice-locked, this stylish accessory is Very Hard (โˆ’6) to break into. Destroying it (Toughness 10) likely also destroys its contents.

Chameleon Clothing T24
600 (14)
๐Ÿ•ฎ

Once activated, these clothes shift color to match the environment around them. The effect isnโ€™t perfect, but grants a stationary wearer a +4 bonus to stealth.

Electronic Lockpick T24
400 (13)
๐Ÿ•ฎ
Filter Mask T24
60 (9)
๐Ÿ•ฎ

Advanced microfibers screen particles from the air, making the wearer immune to inhaled poisons and toxins.

Ion Clothing T24
140 (11)
๐Ÿ•ฎ

Fashionable clothing with illuminated strips the user can activate or deactivate. Also counts as a universal charger that generates power over time as the wearer moves.

Smoke Pellets T24
40 (8)
๐Ÿ•ฎ

Can be thrown to the ground as a trick interaction, and leaves behind smoke (โˆ’2 Concealment penalty) in a five-meter radius.

Wall Crawlers T24
400 (13)
๐Ÿ•ฎ

The fibers of these boots and gloves temporarily bond with materials they are pressed against. Even slick surfaces like smooth glass become DN 10 to scale.

Tharkold
Interactive Map T25
350 (13)
๐Ÿ•ฎ

The paper of this map is a touchsensitive display, allowing the user to zoom, scroll, and change the display. In zones that support the mapโ€™s Tech Axiom, information on the map is updated real-time via wireless connection.

Power Pack T25
350 (13)
๐Ÿ•ฎ

Worn like a web belt, and holds five spare reload packs for energy weapons.

Slaver Collar T25
350 (13)
๐Ÿ•ฎ

Attaching a slaver collar requires several minutes, and is linked to a master device. If the wearer moves more than 500 meters away, the master device stops transmitting, or the master dies, the collar detonates dealing 24 +2 BD damage. The collar is placed underneath any worn armor, ignoring it.