Cosm Name Axiom Damage Range Price Min Str Notes 🕮
Aysle
Composite Longbow T13 13 20 / 40 / 80
200 (11)
7 🕮

A more powerful version of the long bow, this weapon is made up of three different materials, combined to enhance the elastic properties of each. While actually closer in size to the short bow, the composite bow fires arrows at a greater velocity.

Darts T8 +1 5 / 10 / 15
25 (7)
Small 🕮

A specially balanced blade weighted so that it can be thrown with reliable accuracy at a target. A normal dagger cannot be counted on to hit a target blade-first.

Heavy Crossbow T12 13 10 / 25 / 40
200 (11)
Reload 🕮

A larger version of the light crossbow, almost always equipped with some kind of foot stirrup and a winch or pulley arrangement to facilitate cocking the more powerful pull of the bow. Although it is more powerful and has a longer range, the heavy crossbow is hampered by the time it takes to cock the bow.

Light Crossbow T9 12 10 / 25 / 40
150 (11)
Ammo 1 🕮

A crossbow consists of a bow attached to a wooden stock, which allows the weapon to be kept cocked without any effort. Some require the firer to cock the bow manually, while others use cranks or pulleys which allow for much stronger pulls and thus more power than the firer might be able to manage with his Strength.

Long Bow T9 12 20 / 40 / 80
100 (10)
8 🕮

A wooden bow, greater than 1.5 meters in length. The string is drawn back as far as the ear, and has a greater range and can shoot arrows at a greater velocity than the short bow.

Short Bow T7 11 10 / 25 / 40
70 (9)
6 🕮

A simple wooden bow, less than 1.5 meters in length. It fires wooden shafts usually fitted with metallic heads. Short bows are actually possible as early as Tech 5 but they aren’t as powerful as this version.

Sling T7 +1 5 / 20 / 40
15 (6)
🕮

A sling is a piece of leather or cord with a pouch in the middle. The pouch is loaded with a stone or lead ball called a bullet. Grasping both ends, the wielder twirls it rapidly and then releases one end of the rope, flinging the stone rapidly toward its target.

Throwing Axe T8 +2 5 / 10 / 15
60 (9)
🕮

A tomahawk or other light axe weighted for throwing. May also be used as a melee weapon with the same bonus.

Core Earth
Compound Bow T22 13 20 / 40 / 80
150 (11)
6 🕮

A further extension of the composite bow, the compound bow uses pulleys and cables instead of elastic materials to reduce the amount of strength required to pull and hold the bow while applying more force to the arrow when it’s released. Compound bows can be quickly adjusted to different draw strengths.

Flash Grenade 8 10 / 20 / 30 Medium Blast 🕮

These stun grenades come in various types, usually built around a bright-burning magnesium core. They do 8 damage in a Medium Blast. A Good hit also causes one condition, but doesn’t deal any extra damage. An Outstanding hit does two conditions.

Taser T22 12 2 / 4 / 6
150 (11)
Non-lethal, Painful, Stagger 🕮

A small, spring-loaded device that fires electrodes at a target, usually via compressed air. It has very short range, but delivers a powerful electrical jolt to the target. A taser generates Shock normally, but doesn’t deal the associated Wound. A hit target automatically suffers a Very Stymied result from uncontrollable muscle spasms.

Cyberpapacy
MAS Disruptor Grenade T26 16 25 / 50 / -
100 (10)
Medium Blast, Non-lethal 🕮

Each grenade resembles a flat throwing disc. When it strikes the ground or a target it emits a strong pulse meant to incapacitate anyone nearby. Some disruptors use electric pulses, others use sonic waves, but either has the same effect on those unfortunate enough to be caught within the pulse!

updated in Cyberpapacy Sourcebook

Living Land
Blow Gun T3 +0 10 / 20 / 30
5 (4)
🕮

A long tube that a dart or other small projectile fits into. The user blows into the tube to propel the dart. Blow gun projectiles are small and deal limited damage, but may be coated with poisons or toxins.

Rock Bolo T3 +1 10 / 20 / 30
5 (4)
Grapple 🕮

Can be as simple as two stones tied together by vines. A bolo is usually spun around to generate momentum, then hurled at a target. Not only does the impact deal damage, but the cord between the weights often wraps around the target.

War Boomerang T5 +1 5 / 10 / 15
40 (8)
Returns when thrown 🕮

These heavy throwing sticks can be hurled in such a way as to follow a curved flight path. It returns to the thrower ready for another toss after a miss—except on a Mishap!

Nile Empire
Frag Grenade T20 16 10 / 20 / 30
50 (9)
Medium Blast 🕮

Pulling the pin on this spherical grenade allows the safety handle to pop free, arming the grenade, unless the handle is manually held in place. The fuse has a normal duration of seven seconds and has a Medium Blast radius.

Petrol Bomb T20 14 10 / 20 / 30
25 (7)
Fire, Medium Blast 🕮

Often called a Molotov Cocktail. A petrol bomb usually involves a glass container such as a bottle, flammable contents like fuel or alcohol, and an igniter. An igniter can be as simple as a flaming rag. When thrown at a target the container breaks and the fuel ignites explosively. Targets are engulfed in flame (see Fire on page 136).

Orrorsh
Multi-Crossbow T17 13 10 / 20 / 40
250 (12)
Ammo 3, Reload 🕮

These Victorian contraptions usually have multiple sets of arms or spring mechanisms that redraw and cock the crossbow while feeding a new bolt into the chamber.

Pan-Pacifica
Electric Longbow T24 13 20 / 40 / 80
150 (11)
6 AP 2, Dazing 🕮

Material memory alters the elastic properties of the bow, and electronically increases the force of the release. Arrowheads usually include the same technology as an electric katana, just on a smaller scale.

updated in Pan-Pacifica Sourcebook

Ion Shuriken T24 +1 10 / 20 / 30
200 (11)
AP 2, Dazing, Small 🕮

The famous throwing stars of the ninja, updated with state-of-the-art materials and advanced, penetrating blades. A pack consists of 5 shuriken.

updated in Pan-Pacifica Sourcebook

Offensive Grenade T23 17 10 / 20 / 30
250 (12)
Small Blast 🕮

high-tech grenade developed by the Kanawa corporation, it has not seen much export due to problems with long-range Contradictions. It is a small cylinder with a timer knob on the top. The timer can be set from one to 60 seconds. Intended for use while advancing. The Small Blast radius is less than the more familiar fragmentation grenade.

Tharkold
Net Launcher T25 5 5 / 10 / 15
100 (10)
Small Blast 🕮

A weighted net fits into a tube launcher powered by a tightly wound torsion spring. A mechanical engine is needed to wind the spring or recover the net after it’s been launched. The net acts just like a Grappling attempt (page 123), with a hit dealing −2 damage. A Good hit restrains the target temporarily and does full damage. An Outstanding hit restrains and Stymies the target. Technodemons often employ a special version of this weapon that deploys a net with the same properties as a pain gauntlet.