Cosm | Name | Axiom | Effect | Price | Notes | 🕮 |
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Aysle
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Elixir of Magic | M13, T12 | Single use. All magic skills Favored for the rest of the scene. | 2 000 (16)
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Drinking this blue fluid makes all magic skills Favored for the rest of the scene. While the card states an axiom of 14 this is probably a mistake. |
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Healing Potion | M13, T12 | Heals 1 & 1 | 500 (13)
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Drinking this thick, clear liquid heals one and restores a of . |
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Ointment of Invisibility | M13 | 1 minute to apply, character and equipment become invisible (-6 to see or attack) for the rest of the scene | 2 000 (16)
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Applying this scintillating gel takes one minute, but makes the character and her equipment transparent (–6 to see or attack) for the remainder of the scene. |
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Potion of Strength | M13 | +3 to Strength for rest of the scene | 1 500 (16)
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This red fluid increases a character’s Strength by +3 for the rest of the scene. |
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Potion of Protection | M13 | +3 to Toughness for the rest of the scene | 2 000 (16)
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Core Earth
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Stim Shot | T23 | Beta Clearance | 🕮 | |||
A Tech 23 hypodermic that delivers a blast of adrenalin and stimulants to get a Storm Knight back on her feet. It requires a simple action and a Very Easy (DN 6) first aid test to apply the shot. Once applied the Storm Knight recovers 1 worth of , and regains consciousness if KOed. |
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Nile Empire
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First Aid Kit | T19 | 50 (9)
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Makes first aid tests Favored. |
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Tharkold
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Radiation Pills | T25 | 350 (13)
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Each pill eliminates one caused by radiation. |
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Slap Patch | T25 | 350 (13)
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A strip of vat-grown skin that fuses with damaged flesh it comes in contact with. Using an action and a slap patch immediately heals 1 . |