Living Land

Magic:
1
Social:
7
Spirit:
24
Tech:
6

Baruk Kaah is High Lord and Saar of the Living Land, but the laws of his cosm stem from the worship of Lanala, the savage and sensuous goddess of life.

The Law of Savagery

Reality here rewards those who embrace their primal instincts. The realm favors brute strength and ferocity. Cosm cards such as Dino Attack and The Ultimate Sensation tie into the violent nature of the realm.

The Law of Savagery also works to alter a character’s appearance. Clothes shred, stick, or hang in ways that emphasize a character’s most masculine or feminine features. Along with the low Social Axiom and the breakdown of modern societal norms, amorous encounters tend to be frequent, brief, and passionate.

  • Savagery: When Attack is an Approved Action, a character who successfully uses the All-Out Attack option adds an extra BD to his damage. This is in addition to the existing +4 bonus to hit for the All-Out Attack.

The Law of Life

Where the goddess Lanala is prevalent, living things grow much larger, faster, and in far greater diversity than usual, creating a massive array of flora and fauna at tremendous sizes.

Lanala is a vibrant and active goddess. Even those new to her lands can hear her name echoed in the cries of newborns and the dying. Lanala grants her miracles to the devoted of any species, so long as they respect the cycles of life.

Vegetation grows quickly here, overwhelming trails and roads and producing a bounty of edible plants that support a thriving ecosystem of game and predators.

Wound heal quickly under the influence of this law, but tend to leave prominent scars. The Cosm card of the same name reinforces this bounty.

Corpses and perishables typically decompose within a day. Sealed or canned foods fare better, decaying at only twice their normal rate. Metal and plastic begins to deteriorate within months. Tanned leather and worked wood last years. Strangely, bones—especially of gargantuan beasts whose skeletons tower above the landscape—seem to last much longer, accentuating the strange vistas of the Living Land.

  • Life: Characters always have an Up result when testing for Defeat (see page 117). Wounded characters test to heal every scene or once per day, whichever is more often.

The Law of Wonders

Explorers have recently uncovered secret places hidden or even buried in the depths of this mysterious realm—ruined temples, ancient cities, and even shards of lost or fallen cosms! Anything that was lost may someday be found here, leading to Cosm cards such as Lost Treasure.

These ruins maintain their own pocket Axioms, functioning as hardpoints of the people and creatures who built them. One might find a ravaged section of some fantastic city sundered from a distant world, or an entire intact village of mystic bird-men miraculously transported here from another.

These lost civilizations are sometimes populated by small tribes of survivors, while other times they’re nothing but dead cities. Often, they contain fantastic relics, mysterious technology, or priceless secrets—including ways to defeat Baruk Kaah or the other invaders.

Those who oppose Baruk Kaah believe the shards are preserved and hidden away by Lanala as a final testament to life—saving the last vestige of some cosm destroyed by the Tyrant Lizard. The High Lord’s forces seek to destroy such places, seeing them as symbols of defiance to their master’s rule.

The Delphi Council has made finding and contacting these lost worlds a high priority in hopes of securing aid in the war against the Reality Raiders. Of course, the ever-present vegetation, the Deep Mist that confounds navigation, and an endless supply of ferocious predators make this an extremely difficult quest, even for the most veteran Storm Knights.