Healing α

• Prereq: None

Axiom Level:
10
Skill:
Faith 10
Casting Time:
1 action
DN:
Standard (DN 10)
Range:
Touch
Duration:
Instant

Perhaps the most important ability a chosen one brings to a band of Storm Knights is her ability to heal. Whether she’s patching up her teammate’s Wound or winning over injured villagers, healing is a critical skill.

The invoker’s total is modified by the target’s Wound penalties (as well as the caster’s if he happens to be Wounded). A success heals 1 Wound, all Shock, and removes KO.

Healing may only be attempted on a single individual once per scene—choose wisely! If Maru is injured in a fight and healed by Father Damien, he won’t be able to heal her again until the next scene. He could still use first aid on her, and may use healing on his other comrades.

Successlevel:

  • Good: 2 Wound are healed
  • Outstanding: 3 Wound are healed

From Core Rules