Strike α

• Prereq: None

Axiom Level:
12
Skill:
Faith 12
Casting Time:
1 action
DN:
Standard (DN 10)
Range:
Touch
Duration:
3 rounds

Sometimes even the most peaceful of the chosen must pick up the staff. This powerful miracle makes sure that staff packs a punch. Strike affects a single melee or missile weapon, no Multi-Targeting is allowed.

Strike increases the damage value of a weapon by +1. It doesn’t matter if the weapon is ranged or designed for melee—its base damage is still increased. Strike must be cast on a weapon, not ammunition.

A weapon blessed with strike counts as magical for purposes of affecting foes with the Ethereal or similar abilities that generally ignore normal weapons.

Successlevel:

  • Good: Damage +2
  • Outstanding: Damage +3

From Core Rules