Force Field α

★ Prereq: requires Nile Empire

A shield of invisible energy surrounds the hero.

The force field has three charges. Each time the hero suffers a Wound, the field expends a charge to block the Wound and 2 Shock.

The field recharges at the rate of one charge per hour.

Enhancements:

  • Power: The field has 5 charges
  • Recharge: The field regains a charge every 10 minutes
  • Size: The field can be used to protect an adjacent ally
Pulp Powers

The vigilantes of the Nile Empire are not the four-color super heroes of modern comics. They are pulp heroes with powers more in line with the Shadow, Green Hornet, or even street level crimefighters such as Batman. They are, in essence, ordinary men and women with a few extraordinary abilities, but cut them, and they will bleed.

Pulp hero powers have many different trappings. One character’s Super Strength might be the result of exposure to strange radioactive isotopes in Dr. Mobius’s lab. Another hero’s might come from the Electro-Static Belt he wears. Whatever the reason, the powers work the same. If the power comes from a gadget it doesn’t work correctly for anyone else. If the GM takes powers away (usually by confiscating relevant devices) the hero should get them back by the next act as usual.


From Core Rules