Pep Talk β

• Prereq: Helper, at least three adds in persuasion

The Storm Knight can inspire others to do their best. He uses an action and tests persuasion against the target’s Spirit. On a success, the target gains a +1 bonus to her next test. On a Good Success the bonus increases to +2, and on an Outstanding Success the test also becomes Favored. This bonus only applies to the next test the target attempts, and is lost if not used before the Storm Knight’s next turn.

Social

These Perks focus on having a network of friends and contacts and getting them to do what you want.