Super Attribute α

★ Prereq: requires Nile Empire ; Attribute selected must be 10+

Super Attribute allows a pulp hero to exceed normal maximums of Charisma, Dexterity, Mind, Spirit, or Strength. She is a paragon of one of these virtues with few rivals in the Nile Empire.

When taken, Super Attribute increases a selected attribute by +1.

The Nile Empire is a pulp realm—not a world of four-color superheroes — so Super Attribute may only be taken once (not once per attribute). Choose wisely!

Super Attribute increases the attribute limit a like amount.

Enhancements:

  • Power: The attribute and its limit are increased to +2
Pulp Powers

The vigilantes of the Nile Empire are not the four-color super heroes of modern comics. They are pulp heroes with powers more in line with the Shadow, Green Hornet, or even street level crimefighters such as Batman. They are, in essence, ordinary men and women with a few extraordinary abilities, but cut them, and they will bleed.

Pulp hero powers have many different trappings. One character’s Super Strength might be the result of exposure to strange radioactive isotopes in Dr. Mobius’s lab. Another hero’s might come from the Electro-Static Belt he wears. Whatever the reason, the powers work the same. If the power comes from a gadget it doesn’t work correctly for anyone else. If the GM takes powers away (usually by confiscating relevant devices) the hero should get them back by the next act as usual.


From Core Rules