Alter Memory α

• Prereq: None

Axiom Level:
23
Skill:
Telepathy 14
Casting Time:
1 action
DN:
Target’s willpower or Mind
Range:
10 meters
Duration:
Permanent

Worse than reading an unwilling target’s mind is rearranging the memories inside. Most psis use it to make a guard forget they saw them or even remove a traumatic incident from a battle-scarred mind.

A Standard success can alter memories from within the last five minutes. Additional successes can affect earlier thoughts (see below).

The psi can implant false memories as well, but if an event is implausible, the victim gets a new chance to resist by making a willpower or Mind test against the psi’s telepathy. If successful, he sees the implanted memory for what it is. This may only be attempted once per memory.

See Clarity to recover altered memories.

Success Levels:

  • Good: The psi can alter memories from the last hour
  • Outstanding: The psi can alter memories from the last week

From Core Rules