Electromagnetic Pulse α

• Prereq: None

Axiom Level:
14
Skill:
Conjuration 12
Casting Time:
1 action
DN:
Standard (DN 10)
Range:
50 meters
Duration:
Instant

EMP was developed by the rebels of the Cyberpapacy to thwart Malraux’s ubiquitous agents. The spell channels a wave of electromagnetic energy into the target, playing havoc and potentially frying any electronics.

All electronic or electric devices carried by the target are disabled for a round. Nile Empire Weird Science devices may be affected at the GM’s discretion.

Successlevel:

  • Good: All electronic devices are disabled for one minute
  • Outstanding: The devices are disabled for the duration of the Scene

From Core Rules