Invisibility α

• Prereq: None

Axiom Level:
17
Skill:
Alteration 14
Casting Time:
1 action
DN:
Challenging (DN 12)
Range:
Self
Duration:
Concentration

Invisibility not only protects a mage from angry foes, but is also useful for spies and saboteurs. This spell makes the wizard and anything she carries at the time of casting barely visible. If an item leaves her person, it becomes visible.

Once invisible, she adds +2 to stealth, and once spotted, attacks against her are made at −2. Invisibility only affects sight, so creatures that don’t rely on sight aren’t affected. Similarly, getting wet, walking across a loud surface, or hit with a visible marker of some kind, might negate the spell’s benefits (GM’s call).

Invisibility doesn’t stack with other visibility penalties—take the highest available.

Successlevel:

  • Good: The stealth bonus increases to +4 and the penalty to hit becomes –4
  • Outstanding: The stealth bonus increases to +6 and the penalty to hit becomes –6

From Core Rules