Darkness Device

Individuals: Apophis, Drakacanus, Ebenuscrux, Malgest, Rec Pakken

Darkness Devices are instruments of destruction created by The Nameless One. They are extensions of chaos that seek to destroy all that was, is, or ever will be created by Apeiros. They feign service to powerful individuals who eventually become High Lords, but in most cases it is the High Lord who unknowingly serves his infernal engine.

Darkness Devices siphon, sort, and store Possibility Energy directly and through the stelae they created. Most of the energy is retained, but some is converted into powers and abilities it can use to its own nefarious ends. It can also grant abilities to whoever it’s attuned to, including its High Lord and chosen underlings.

Cosm: Universal

Attributes: Charisma 25, Dexterity 0, Mind 40, Spirit 40, Strength 0

Skills: Find 45, Intimidation 45, Persuasion 30, Reality 50, Taunt 30, Trick 45, Willpower 45

Move: -; Tough: -; Shock: -; Wounds: -

Possibilities: Untold thousands

Special Abilities:

  • Communication: A Darkness Device can automatically communicate with its High Lord, or any being within its High Lord’s home reality or its stelae network.
  • Create Dimthread: The device can open a portal from anywhere within its High Lord’s reality or its stelae network to anywhere else. Dimthreads are very expensive and so rarely support more than a few travelers for a very brief time.
  • Create a Hardpoint: Once per week, a Darkness Device can create a hardpoint anywhere within its range. The hardpoint can be up to the size of a small house.
  • Grant Possibility: A Darkness Device can spend an extra Possibility on any of its High Lord’s actions. This is in addition to the High Lord’s own Possibility (much like a Hero or Drama card for the player characters).
  • Immortality: The Darkness Device’s chosen High Lord is not affected by aging.
  • Immovable: These incredible artifacts cannot be moved or destroyed by any known force in the universe.
  • Negation: The calamitous engines can negate Possibilities spent by others. This works exactly like the Negation Perk.
  • Transfer Possibility Energy: The device can grant two to four Possibilities per hour to any reality-rated character within its High Lord’s reality or within its stelae network.
  • Transfer Skill: A Darkness Device may transfer one of its skills to any character within its stelae network, but no more than one skill may be lent out at one time. The recipient must spend one Possibility to receive the skill (if the recipient is the High Lord, the device may spend the Possibility for him.) The transfer is instantaneous and the recipient receives the device’s full skill value, not its skill adds. Reality is never transferred—the machine needs that skill to manipulate Possibility Energy!


From Core Rules