Ghuls

Variants: Baboon-Ghul, Bear-Ghul, Ghul Dwarf, Tiger-Ghul, Wolf-Ghul

Ghuls are dessicated human corpses controlled by a mechanical tongue. The body’s lower jaw is always removed when the machine crawls in and inhabits the carcass. When a ghul is destroyed the tongue wriggles across the ground like a worm, looking for a new host.

Cosm: Tharkold

Attributes: Charisma 5, Dexterity 8, Mind 5, Spirit 7, Strength 9

Skills: Energy Weapons 9, Find 8, Fire Combat 9, Intimidation 12, Land Vehicles 9, Stealth 9, Taunt (10), Trick (10), Unarmed Combat 11

Move: 8; Tough: 11 (2); Shock: -; Wounds: -

Perks: Occultech Implants

Equipment: Thav-9 (Damage 13, Short Burst, Range 25/50/100)

Implants: Thav Integrated Weapon Mount, Zan Spinose Plating

Possibilities: Never

Special Abilities:

  • Cyber-tongue: Used as an unarmed attack the metal tongue deals Strength +2 (11) damage. If the attack deals a Wound the target is also restrained .
  • Fear: Ghuls are animated corpses controlled by writhing cybernetic tongues. When first encountering them test willpower or Spirit or become Very Stymied .
  • Relentless: Ghuls ignore Shock.
  • Undead: Ghuls are immune to poison and other effects that require breathing, eating, or other living processes.