Technodemon

Individuals: Barbas, Jawbone, Kratzhen, Kratzhen (In Modified Abomination), Mestikallotik, Vahzghul, Voydox Beta-Six, Xyrkor

Variants: Dark Technodemon, Kurrior Demon, Technodemon Alpha, Technodemon Stalker, Technodemon Sub

Loathsome creatures of metal and supernatural evil. The Occultech installed in each demon varies considerably, with the selections below the most common.

Cosm: Tharkold

Attributes: Charisma 8, Dexterity 8, Mind 10, Spirit 12, Strength 16

Skills: Conjuration 14, Dodge 12, Energy Weapons 15, Find 11, Intimidation 16, Melee Weapons 15, Reality 14, Unarmed Combat 12

Move: 8,  10; Tough: 19 (3); Shock: 14; Wounds: 5

Perks: Occultech Implants, Whirlwind

Equipment: Chain whip (Strength +3/19, Reach 5 meters), Alph Pulverizer (Damage 17, Range 20/40/80)

Implants: Alph Weapon Dock, Digan Darksight Eyes MK III, Vav Sensation Suppressor

Possibilities: Common (3)

Special Abilities:

  • Armor: Cybernetic plating +3.
  • Chains: A technodemon may use conjuration to summon chains and attack a target within 50 meters (Damage 15). This attack may use the standard Grappling rules (see page 123).
  • Dread: While a technodemon is present, a Standard Scene becomes a Dramatic Scene instead.
  • Fear: Technodemons inspire instinctive horror in creatures who see them. When first encountering one heroes must test willpower or Spirit or become Very Stymied .
  • Large: Most technodemons stand three or more meters tall. Attacks against them gain a +2 bonus.
  • Minions: The technodemon may transfer any hit to a lackey within a few meters if he succeeds at a reality test.