Werewolf

Individuals: Caleb (Werewolf), Jonas Fuller, Kurst

Werewolves are people cursed to become rampaging beasts as darkness falls. The transformation occurs on random nights, and never on demand. During the day a werewolf appears human (use the statistics), but retains the Lycanthrope Special Ability.

Cosm: Orrorsh

Attributes: Charisma 5, Dexterity 11, Mind 5, Spirit 8, Strength 14

Skills: Dodge 12, Find 10, Intimidation 12, Maneuver 11, Stealth 11, Taunt (10), Tracking 9, Trick (10), Unarmed Combat 14

Move: 11; Tough: 17 (3); Shock: 8; Wounds: 1

Possibilities: Rare (3)

Special Abilities:

  • Armor: Thick furry hide +3
  • Bite/Claws: Damage Strength +2 (16)
  • Cloak of Darkness: Werewolves gain a bonus to Toughness equal to the current Darkness penalty.
  • Lycanthrope: Silver weapons deal +4 damage against this creature. Wound inflicted by other types of weapons automatically heal at the end of each scene.