Diabolist α

★ Prereq: requires Orrorsh ; Spellcaster

Most Orrorshan sorcerers skirt the edges of the Abyss when they learn the arcane arts. Diabolists jump right into the inferno, entreating with demons, devils, and all manner of foul beings for additional power.

Once per act, a Diabolist may add +5 to her next three magical skill totals. When the act ends or the final spell is resolved she must make a Corruption test at –2 (see page 55).

Occult

Most Victorians fight the Gaunt Man’s foul corruption with stubborn gallantry in the face of overwhelming odds. But a few have turned to darker sources of inspiration, such as alchemy, diabolism, or demonic powers.

This perk leads to Imp.

From Core Rules