Demon (Minor)

Individuals: Ba’zuur Alket, Glabzug, Irzzometh, Mother, The Iron Demon, Zapar-Agentalus

The mixture of magic, hatred, and spiritual power in the Cyberpapacy produces powerful demons. These creatures act almost like lightning rods, embodying sin and appearing spontaneously when summoned by rituals, mistakes, or the desperation of the susceptible. This type is the most common to appear when a Heretical Magic Cosm card is played.

Cosm: Cyberpapacy

Attributes: Charisma 8, Dexterity 10, Mind 10, Spirit 12, Strength 14

Skills: Alteration 14, Conjuration 14, Dodge 12, Find 11, Intimidation 16, Melee Weapons 15, Taunt 12, Trick 13, Unarmed Combat 12

Move: 10; Tough: 16 (2); Shock: 12; Wounds: 3

Perks: Spellcaster

Spells: Disguise, Lightning, Mage Dark

Possibilities: Common (3)

Special Abilities:

  • Armor: Scaly hide +2
  • Dread: While a demon is present, a Standard Scene becomes a Dramatic Scene instead.
  • Fear: Demons inspire instinctive horror in creatures who see them. Test willpower or Spirit or become Very Stymied .
  • Insidious: Discard a Destiny card from each target’s pool when the demon successfully performs an Approved Action.