Dabbler

The spell list in Torg or Treat also contains an unpublished spell called Imagine.

Not owned Spells: Against all Odds Keen Blade Portent

Spells

Bullet α

• Prereq: None

Axiom Level:
8
Skill:
Apportation 12
Casting Time:
1 action
DN:
Target’s dodge or Dexterity
Range:
100 meters
Duration:
Instant

This spell hurls a small but dangerous projectile, such as a slug of metal or a coin, at a target for 13 damage. The magician makes the motion of hurling, flicking, slinging, or propelling the projectile at the target, then releases it at his foe. The apportation total must exceed the Dexterity or dodge of the target character in order to hit.

There is no penalty for Range, but all other modifiers (and options such as Multi-Targeting) for attacks are figured normally.

Successlevel:

  • Good: Damage +1 BD
  • Outstanding: Damage +2 BD

Detect Magic α

• Prereq: None

Axiom Level:
6
Skill:
Divination 8
Casting Time:
1 action
DN:
Standard (DN 10)
Range:
25 meters
Duration:
Concentration

The caster sees a faint outline or aura around anything under the effects of magic: enchanted objects, people with spells on them, and even mages maintaining spells on others. A Standard success detects the presence of any magic within range and the type of magic (alteration, apportation, conjuration, or divination) involved in each aura.

Successlevel:

  • Good: The range of detection increases to 50 meters. If the spellcaster responsible for an effect is also within Range subtle bands of energy connect him to the target of the spell
  • Outstanding: As a Good success, plus the exact spell or enchantment generating each aura is revealed. If the caster chooses to dispel any of the detected effects, her dispel magic test is Favored as long as she maintains Concentration on detect magi

Dispel Magic α

• Prereq: None

Axiom Level:
9
Skill:
Alteration 10
Casting Time:
1 action
DN:
The caster’s willpower or Spirit
Range:
25 meters
Duration:
Instant

Dispel magic ends one or more spell effects currently affecting a target. It works only on cast spells—not magic items, relics, or other enchanted devices.

To dispel, the caster chooses one or more targets (using the Multi-Target option) and makes her alteration roll. A Standard success ends one spell’s effects on that target (caster’s choice).

Dispel magic must be used on the recipient of a spell—not the person who actually cast it. It still uses the original caster’s willpower or Spirit, however.

Successlevel:

  • Good: The effects of two spells on the target end
  • Outstanding: The effects of all spells on the target end

Mage Hands α

• Prereq: None

Axiom Level:
9
Skill:
Apportation 12
Casting Time:
1 action
DN:
Standard (DN 10); or a target’s dodge or Dexterity
Range:
25 meters
Duration:
Concentration

The wizard can manipulate items as if she had a pair of invisible hands that can reach up to 25 meters distant. The hands are extensions of her own—her real hands must be free as she makes appropriate hand motions, and she can’t lift herself any more easily than she could with her own hands.

The hands’ Strength is equal to her Spirit, but they use her skills. If her hands wield a sword, for example, she uses her melee combat as usual.

Successlevel:

  • Good: The hands’ Strength is equal to her Spirit +1
  • Outstanding: The hands’ Strength is equal to her Spirit +2

Open Lock α

• Prereq: None

Axiom Level:
8
Skill:
Apportation 10
Casting Time:
1 action
DN:
Easy (DN 8)
Range:
Touch
Duration:
Instant

Merchants and others with riches to protect detest this simple spell. It works on normal or electronic locks. With it and sufficient skill, a mage may open any lock with up to a −4 penalty (see Lockpicking, page 80).

Successlevel:

  • Good: Opens heavy or electronic locks with a penalty up to –6
  • Outstanding: Opens any lock silently and avoids any alarms or wards placed on it. Note that some very powerful seals are not necessarily locks, however

Pathfinder α

• Prereq: None

Axiom Level:
7
Skill:
Divination 12
Casting Time:
1 minute
DN:
Standard (DN 10)
Range:
50 meters
Duration:
Concentration

Pathfinder allows a magician to sense the direction and distance to an object, location, or being. The success level determines the spell’s maximum range of detection.

Successlevel:

  • Good: Range of 500 meters
  • Outstanding: Range of 1 kilometer

Protective Circle α

• Prereq: None

Axiom Level:
9
Skill:
Alteration 8
Casting Time:
1 minute
DN:
Challenging (DN 12)
Range:
A two-meter diameter circle
Duration:
Concentration , or when the circle is crossed or broken

Occultists in Orrorsh and treacherous thralls in Tharkold make frequent use of this spell when dealing with the deadly demons of their cosms.

To employ a protective circle, the caster draws a visible, one-meter-radius circle in chalk, blood, salt, or other material, then embellishes it with arcane runes. Once drawn, and for as long as the caster maintains Concentration , supernatural beings may not cross the border. They may speak and otherwise interact across the border normally, but any supernatural powers (such as spells or special abilties) suffer a –2 penalty.

If another force or being breaks the circle’s drawn boundary the spell ends.

Successlevel:

  • Good: The penalty is increased to –4
  • Outstanding: The being’s supernatural abilities cannot cross the boundary

Scrambler α

• Prereq: None

Axiom Level:
9
Skill:
Alteration 10
Casting Time:
1 action
DN:
Standard (DN 10)
Range:
50 meters radius
Duration:
10 minutes

Used primarily in the watchdog regime of the Cyberpapacy, scrambler obscures everyone in the affected area from all security and surveillance systems.

Captured video and voices become blurry and unidentifiable to such devices, and targeting bonuses from smart ammunition and augmented reality HUDs are negated.

Successlevel:

  • Good: The Range is increased to a 100-meter radius
  • Outstanding: The caster’s video and voice are completely erased and the duration increases to an last hour

Scry α

• Prereq: None

Axiom Level:
8
Skill:
Divination 12
Casting Time:
1 minute
DN:
Target’s willpower or Spirit
Range:
500 kilometers
Duration:
Concentration

Scry allows a prying caster to peek in on a subject from afar. This spell targets a single person, and requires a vestige of that individual—fingernail clippings, a lock of hair, a vial of blood, etc.—in order to work. Without such materials the spell automatically fails. Those with secrets to protect closely guard or destroy such residue.

A Standard success grants a view of the target from directly above. The mage sees and hears anything within five meters, but nothing outside that range is visible or audible. Thus it may not be clear exactly where the target is located, only what he is currently doing. Anyone viewed or heard by the spell intuitively feels that he’s being watched, but isn’t certain how.

Successlevel:

  • Good: The observable area increases to 25 meters
  • Outstanding: The target viewed and heard is no longer aware of being observed

From Core Rules